Something outside that’s a thematic fit, but would overshadow your shrine, try adding Supporting it instead of distracting from it. Was used for … Use Thematic Elements and Maintain FocusĬullen: With shrines, it’s important to keep theįocus on the shrine itself, and make sure that everything else in the scene is Then later on, you can show them what that satchel of poison Realize that you are telling a story, and not just placing skeletons for their If youĬan make it clear that the first skeleton was murdered, you can get people to Poisons, and the other slumped against a nearby wall, holding a knife. Near a gruesome kitchen: one laid out as if trying to flee with a satchel of Building on Kim’s example, at first you could show two skeletons In the right frame of mind, and then work your way up to more subtleĬonnections. That this adventurer trusted the wrong Daedric Prince.īe to start with a relatively obvious question and answer, to help get people Visually show this somehow? Small props can go a long way, perhaps suggesting What was this individual doing here? What led to their demise? Can I For instance, I might placeĪ skeleton in the game and want to explain how they perished without using Of questions and then visually portray the answers. Kimberly: A great way to tell a story is to ask a lot Add in a few ghostly lights and you're ready to slink into the shadows Reminiscent of Evergloam's gloom along with decor in vivid shades of blue and Interior, such as a cave or dimly lit room, and add in some heavy fog Utilize what we do have to set the scene. Darkness is optimal for those with an affinity for Nocturnal's realm,īut if we can't control the environment and summon night at all times, we'll Worldbuilders want an environment that draws the player into the story
Suggest it’s a little too good to be true. Might be inviting at first glance but use subtle danger-signaling elements to For a shine to Sheogorath, you might want anĮnvironment that feels unbalanced or chaotic, while a shrine to Clavicus Vile Objects might tend to make people feel anxious, while smooth shapes and flowersĬan lend a sense of serenity. Want people to feel when they walk into this space?” Jagged shapes and broken
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Though it can also be fun to think about how to integrate something unexpected in a space, creating something unique that still works together!Ĭullen: Agreed! Another key thing to think about is how your guests will move through the shrine. What is their first impression going to be? Is your shrine their destination, or will they be passing through? You can use the elements Kim called out to guide people through the space, and to help ensure that they see your work in its best light.Īre powerful tools Use the Environment to Set the SceneĬullen: A good question to ask yourself is “How do I There's a big difference between a sunny meadow and a damp cavern, so thinking about the colors, textures, lighting, and inhabitants is a good first step. Kimberly: I'm always interested in determining what kind of atmosphere the environment should portray. To help you craft a shrine that would make your princely patron proud, we’ve asked Level Designer Kimberly Mallas and Systems Designer Cullen Lee from the ESO development team for some worldbuilding and housing editor tips! Think About Atmosphere and First Impressions Early However, Daedra are a varied and colorful bunch, and building a new shrine is no simple task. You can find shrines to the Daedric Princes in many of Tamriel’s dark corners, and thanks to the ESO housing system, you can show your devotion to your lord in the privacy of your home. Show your dedication to your Daedric Prince of choice with these worldbuilding and Housing Editor tips from the ESO development team.